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Android studio sdk location not found
Android studio sdk location not found





android studio sdk location not found

Regardless of the install type, once it has installed you need to run Android Studio and on the Splash Screen, go to the menu labelled " Configure", and in the drop down menu select the SDK Manager. If you choose the Default install, then you will need to later add the NDK if you wish to compile using the YYC runtime and you'll need to later add the Virtual Device components from the SDK Tools and AVD Manager if you wish to make use of the Android Emulator instead of (or as well as) a physical Android device. We recommend the custom install as it gives you the option to get the Android NDK and setup your computer to use Virtual Devices as well (you need to select them from the custom install screen shown below): When installing Android Studio, you can choose either the Default install or the Custom install. You can get Android Studio from the following link, and once downloaded you need to install it on your PC: Here we outline both methods and you should only pick one for your Windows machine - don't install the tools twice. If you have an existing command line installation from using GM: S 1.4, then this is fine to carry on with - although GMS2 does currently target newer SDKs than 1.4 does, so there's maybe a bit of updating your SDK to be done.

android studio sdk location not found

When using GameMaker: Studio 1.4 on a Windows PC, you have two options for installing the SDK components, either use Android Studio (recommended) or download the Command Line Tools. Google do update the SDK/NDK pretty frequently, so be careful just grabbing the latest stuff.

android studio sdk location not found

Note that whenever possible you should stick to the versions we specify in that FAQ, as newer versions may be unsupported. Note that the exact versions required for each (along with links for downloading them) can be found from the article: These kits will be used when testing and building your project for Android. To start working with your Android devices and GameMaker: Studio 1.4 you will need to download and install the following development kits: Devices without a GPU will still run your GameMaker: Studio projects, but expect them to have severe drop in performance. It is also recommended that your device have a dedicated GPU with Open GL version 1.1 or above. The GameMaker: Studio runner will only work with Android 2.3 and above, which covers the majority of devices around at the moment but not all of them, so please check and make sure which version of Android your device uses. For setting up GameMaker Studio 2 Android please see here.īefore actually starting to work with GameMaker: Studio and Android, it is worth noting that Android devices vary immensely in capability.







Android studio sdk location not found